Kingdom Hearts 2 Final Mix Save File Pcsx2 For Windows

  четверг 30 апреля
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Kingdom Hearts follows the story of Sora, a 14-year-old boy whose world is shattered when a violent storm separates him from his two closest friends, Riku and Kairi. Add file Report PCSX2 and KH1 Final Mix(English Patch) ISO.

I just loaded a Birth By Sleep Final Mix PSP save on my PS3 and it works fine! Just follow these steps:1. Use SaveGame Deemer or SED or JPCSP or any other PSP savegame decrypter to decrypt a PlayStation Portable BBSFM save.

For SGD, the decrypted files will be in the SAVEPLAIN folder.2. Copy a Birth By Sleep HD savefile to a USB3. Use Bruteforce Save Data 4.7.4 to load your save and Decrypt PFD(All Files) You will have to open your PARAM.SFO to get your UserID and ConsoleID4. (Optional) Edit the PARAM.SFO to match your new stats5. (Optional) Use Kingdom Hearts BBS - Save Editor v0.4 to edit D-Links you couldn't normally obtain into your character6.

Update PFD(Partial)(All Files)7. Encrypt PFD(All Files)8. Override your old save with the new oneThis was possible due to the fact that no actual new game content was added between the Re/Final Mix and HD versions of the games; in fact, the SD Jap versions' serial numbers can even be found in the save folders names!

Because of this, I believe that with a variation of this method using a PS2 save decrypter, you could very well import old saves from every PlayStation Kingdom Hearts game to the HD versions. I'm fairly confident of this, because this is not the first time I've region-transferred a Square Enix game; Deus Ex The Fall iOS saves and PC saves are also interchangeable.This process causes a few minor glitches, though, as I will denote below.If you use save editor to enable Vanitas D-Link, you can't disable it in the menu, possibly because it has no name in the regular files. Hey there, also aware this thread is old, but looks like it was bumped quite recently. I'm trying to figure out exactly how to do this for both a KHBBSFM PSP save and a KH2FM PS2 save.With the former (KHBBSFM), the instructions don't seem to explain properly the part where the decrypted PSP save is injected/used as a replacement in the decrypted PS3 save. I'm not having any luck so I'm also unsure if I'm decrypting them correctly.

Save

Does this process happen purely via hexedit? Or do you just swap the savedata.dat and re-encrypt?

I'm a bit of a newbie to this stuff, though I did manage to get a Dragons Dogma Dark Arisen save from the PS3 to the PC version recently.Additionally in regards to this PSP game, I'm having a hard time determining whether the files are decrypted because the only GUI PC decrypter I've been able to find requires a Game Key which I thought I had but none of the files seem to work, and the only other options appear to be PSP plugins which I don't know how to use (I found a plugin for dumping the Game Key also but again don't know how to actually use it). I found one (I think) GUI PSP app called SEN but it gave me an error in Chinese (fairly sure it was Chinese) and then booted me back to XMB.

As far as the plugins go, I just don't get how to use them at all. I can install them, add their file path to game.txt or VSH.txt, and enable them/confirm they are enabled in the recovery menu, but after that how do you actually USE them? I think I have one that did something when I booted KHBBSFM, loaded the save and saved it in another slot. It wrote some.bin files to the SAVEPLAIN folder which I assume are decrypted saves, but the file names are different so I don't get how to use them to replace what's in the PS3 save. (SDDATA.BIN, SDINFO.BIN, ULJM05775.bin as opposed to SAVEDATA.DAT, PARAM.SFO and the ICON and PIC images).With the latter (KH2FM PS2), I have extracted the USR-00 file from the PS2 version memcard (PCSX2), and I THINK I've decrypted the PS3 one with bruteforce, but having trouble understanding what 'did a straight paste-in of the 0x10FB0 bytes after' means, and again I'm not sure if my files are actually decrypted. I tried copying everything after that KH2J address straight into the PS3 save I decrypted (not sure, it looked unreadable to humans like the top right screenshot in your post DEElekgolo) but the total copy was bigger than the whole file and I had a strong feeling it wasn't the correct thing to be doing.Any help would be amazing.

Okay so I've done a bunch more work on this this weekend and have pretty much verified that these posts are misleading or at the very least omitting vital information about what makes this work (as I do believe you both got it to work).Just talking about KH2FM PS2 PS3 and vice versa now, I've given up on BBSFM until I can get this working at least.I've managed to solve a bunch of glaring issues, like the Disc Hash Key Hash and File Key Hash both failing when trying to verify a re-encrypted save. They now both give me an 'OK' - the solution was to manually add this to the games.conf in BSD:; 'KINGDOM HEARTS? FINAL MIX'BLES02070/BLUS31460;dischashkey=securefileid:.=4B304EBA473D3548D24530as the key here is correct, where the one that is usually contained in the games.conf file is somehow wrong and causes these errors.I've made sure I'm using the checksum fixer before reencrypting, which as far as I can tell is very important, but it has been cited as optional in the first post (for going from PS3 PS2) and was completely glossed over in DEElekgolo's post. Modern combat 5 sport offline download. That hasn't made a difference anyway, so maybe it actually is unimportant after all.As for results, saves are still showing as corrupted every single time. Both ways.Straight copy from KH2J header onwards of the 0x10FB0 bytes (or the 0x10FC0 bytes which is the ACTUAL length of the USR-00 file) from a PS2.psu save file exported using Mymc to a decrypted USR-00 does not work.

It doesn't even look like it should work. The original save has tons of random characters in it, and the.psu file has heaps of empty 00 addresses. I've confirmed it isn't the encryption method or process as decrypting, not modifying the save and then re-encrypting does not 'corrupt' it.I've even tried it the other way, using tools and not doing the hex editing, following the steps provided in the first post.

I exported the PS2 save, opened it with PS2 Save Builder (the closest thing I could find to a 'PS2 Save Editor') and imported the decrypted USR-00 file after renaming it to match the BISLPM-66675FM-00 part of the PS2 save. The program acknowledges that the file is the same as another one in the save and I confirmed to replace it, then deleted the original save from the memcard and re-imported the modified save. Booted up PCSX2, corrupted.

The other thing that tipped me off to the fact that it wasn't going to work was that the file name within the memory card still shows my original progress, LVL99/205:51 etc. When the save I was importing is from the very beginning of KH2FM on PS3 with less than 15 mins playtime or something.Anyway, there is a bunch more I could write about what I've tested and tried but I'm not sure anyone is reading this so maybe if I give it another shot later and learn some more I'll post again.Short version of all this, is that these few posts above make this out to be the easiest thing in the world, and it surely is not. There is pertinent information missing in regards to how to get this to work.My other small thought is surely region needs to be considered here? The PS3 version I assume could be Japanese, North American or European, and then Final Mix+ PS2 is Japanese only, so does anything need changing for that? The hex doesn't even slightly look the same, I honestly don't see how DEElekgolo got it to work the way it appears in those screenshots. I don't actually have access to my PS3 at the moment, so I can't go through the process again and clarify what steps might have been unclear or incorrect at this time.

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But if the savedata was properly exported, decrypted, edited, checksumed, and re-encrypted with the player's User and Playstation IDs, then when I imported to the PS3, it would usually run just fine for me. I could try again next month with the PS4 version of the games, assuming there is an equivalent program to Bruteforce SaveData for the PS4.